﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WaveEngine.Components.UI;
using WaveEngine.Framework;
using WaveEngine.Framework.UI;

namespace GameUpTableProject.AppScreens
{
    public class MainMenuScene : Scene
    {
        protected override void CreateScene()
        {
            var welcomeText = new TextBlock()
            {
                Text = "Welcome user Alexandro",
                Margin = new Thickness(100,100,0,0),
            };

            EntityManager.Add(welcomeText);


        }
    }
}
